Make Pacman Game In Python With Code

Want to make pacman game in python then you are in the right place today in this python tutorial I will show you how to make a pacman game in python with code so read this guide till the end.
Pacman is one of the most popular games, I used to play this game when I was a kid. It is very simple game you can still play this game if you have Google play games it comes preinstalled on it.
If you don’t have much knowledge on python game development then it is going to be difficult for you but don’t worry I will provide you with the pacman python code so let’s see how to create this game.
Making Pacman Game In Python
To create this pacman game in python, I will use the freegames python library. It has a collection of free python games, you can use this module to create games in python.
Now let’s see step by step how to make pacman game in python. I will provide you with the python code for pacman game, so read till the end.
1. Install and setup python
If you have python installed, skip this. The first step is to install python, so go to the official python website and download the latest python version.
After download start the python installer and complete the setup it will install python on your computer.
2. Install freegames python library
Now you need to install freegames python library first create a new folder for this project and open a command prompt in the project location and paste the below command
pip install freegames
It will install the freegames python module in your project, so now create a python file and go to the next step
3. Copy and paste pacman python code
from random import choice
from turtle import *
from freegames import floor, vector
state = {'score': 0}
path = Turtle(visible=False)
writer = Turtle(visible=False)
aim = vector(5, 0)
pacman = vector(-40, -80)
ghosts = [
[vector(-180, 160), vector(5, 0)],
[vector(-180, -160), vector(0, 5)],
[vector(100, 160), vector(0, -5)],
[vector(100, -160), vector(-5, 0)],
]
# fmt: off
tiles = [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0,
0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]
# fmt: on
def square(x, y):
"""Draw square using path at (x, y)."""
path.up()
path.goto(x, y)
path.down()
path.begin_fill()
for count in range(4):
path.forward(20)
path.left(90)
path.end_fill()
def offset(point):
"""Return offset of point in tiles."""
x = (floor(point.x, 20) + 200) / 20
y = (180 - floor(point.y, 20)) / 20
index = int(x + y * 20)
return index
def valid(point):
"""Return True if point is valid in tiles."""
index = offset(point)
if tiles[index] == 0:
return False
index = offset(point + 19)
if tiles[index] == 0:
return False
return point.x % 20 == 0 or point.y % 20 == 0
def world():
"""Draw world using path."""
bgcolor('black')
path.color('blue')
for index in range(len(tiles)):
tile = tiles[index]
if tile > 0:
x = (index % 20) * 20 - 200
y = 180 - (index // 20) * 20
square(x, y)
if tile == 1:
path.up()
path.goto(x + 10, y + 10)
path.dot(2, 'white')
def move():
"""Move pacman and all ghosts."""
writer.undo()
writer.write(state['score'])
clear()
if valid(pacman + aim):
pacman.move(aim)
index = offset(pacman)
if tiles[index] == 1:
tiles[index] = 2
state['score'] += 1
x = (index % 20) * 20 - 200
y = 180 - (index // 20) * 20
square(x, y)
up()
goto(pacman.x + 10, pacman.y + 10)
dot(20, 'yellow')
for point, course in ghosts:
if valid(point + course):
point.move(course)
else:
options = [
vector(5, 0),
vector(-5, 0),
vector(0, 5),
vector(0, -5),
]
plan = choice(options)
course.x = plan.x
course.y = plan.y
up()
goto(point.x + 10, point.y + 10)
dot(20, 'red')
update()
for point, course in ghosts:
if abs(pacman - point) < 20:
return
ontimer(move, 100)
def change(x, y):
"""Change pacman aim if valid."""
if valid(pacman + vector(x, y)):
aim.x = x
aim.y = y
setup(420, 420, 370, 0)
hideturtle()
tracer(False)
writer.goto(160, 160)
writer.color('white')
writer.write(state['score'])
listen()
onkey(lambda: change(5, 0), 'Right')
onkey(lambda: change(-5, 0), 'Left')
onkey(lambda: change(0, 5), 'Up')
onkey(lambda: change(0, -5), 'Down')
world()
move()
done()
Above is the python pacman code, copy it and paste it in your python file. Now open a terminal or command prompt at the project location and paste the below command to run it.
python filename.py
The above command will start this game in a new window. You can use an online python compiler to run this game.
Below is the image output of how this pacman game that we made in python programming will look like.

Use the arrow keys to move the player, if you touch the enemies the game will be over. The game has some bugs.
Summary
This was the tutorial on how to make pacman game in python programming. I hope you found this tutorial helpful and useful.
Here are more python games tutorial you may find interesting:
- Making a battleship game in python.
- Making a fruit ninja game in python.
- Making minecraft game in python clone.
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Thanks for reading, have a nice day 🙂